33 Immortals leaves Early Access on June 10, 2026 for PC and Xbox. The co-op roguelike from Thunder Lotus promises instant 33-player raids, permanent progression, and a full 1.0 launch on Steam, Epic, Microsoft Store, and Game Pass.
Published June 8, 2026
33 Immortals is the strongest indie story of this week: Thunder Lotus is taking a bold multiplayer idea out of Early Access and into a full 1.0 launch on June 10, 2026.
The pitch is immediately understandable: a co-op action roguelike built around 33-player raids. You jump in as a damned soul, fight through divine armies with dozens of other players, collect upgrades, and try again stronger after each run.
Thunder Lotus confirmed during Day of the Devs: Summer Game Fest Edition 2026 that 33 Immortals will leave Early Access on June 10. The 1.0 release is coming to PC and Xbox Series X|S, with availability through Steam, Epic Games Store, Microsoft Store, and Game Pass.
According to the release details, version 1.0 includes the complete experience: all three playable worlds, the final boss encounter, new challenges and enemies, balance changes, quality-of-life updates, and more customization.
Most roguelikes are solo-first. Most raid games require planning, voice chat, and a fixed group. 33 Immortals tries to combine the best parts of both formats: the speed of a roguelike run with the spectacle of a massive co-op raid.
The Steam page emphasizes instant matchmaking, short replayable sessions, pings and emotes for coordination, revives, shared objectives, and cooperative abilities. That means the game is not trying to be a traditional MMO. It wants to make a huge co-op fight feel easy to start.
That is a smart angle for an indie release. If the servers, pacing, and readability hold up, 33 Immortals could become exactly the kind of game people try on Game Pass and then pull friends into.
Keep an eye on 33 Immortals if you like:
For bestof.games readers, the most relevant comparison is not one single game but a mix of appetites: run-based progression, boss pressure, build experimentation, and the social fun of surviving a messy fight together.
The 33-player hook is also the biggest risk. Large-scale action can become hard to read, and co-op only works when every player still feels useful. The launch will need strong matchmaking, clean encounter design, and enough long-term progression to keep runs interesting.
But that is also why this is the indie release to watch. 33 Immortals is not a safe sequel or a tiny experiment. It is a confident attempt to make large-scale co-op feel fast, readable, and repeatable.
If you are looking for one indie release to follow this week, 33 Immortals has the clearest hook: roguelike raids without the usual raid-night friction.