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PEAK Patch 3.1.0 lengthens room codes and adds anti-griefing protections

PEAK's first bigger patch since the October 22 console launch targets griefing and controller input, while the developer explains the 208-map file size jump.

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Team PEAK released Patch 3.1.0 for PEAK on November 9, 2026. The official Steam post calls it "the first bigger patch post-console launch": it makes room codes longer, adds protections against griefing and changes how Sprint and Climb work on controllers.

What the patch changes

According to the post, room codes are now slightly longer so that there are far more possible combinations, which the developer presents as a safety measure. The patch also adds protections against "several common griefing methods", without detailing them. On controller, Sprint and Climb are now held actions, matching keyboard and mouse, and a new setting switches both inputs between Hold and Toggle.

A bug that kept players from releasing a toggled climb with the same button is fixed, and scouts should be able to walk onto each other's heads again. The developer says it is still looking into other bugs and asks players to send detailed reports to [email protected].

Much of the post addresses the game's file size. With the crossplay update, the team added 208 maps to the rotation. Before, it patched in new maps every two to three weeks, which the developer says is no longer possible with console launches and patches slowing down. Instead, the game now cycles through a fixed set of maps forever. GamesRadar+ reports that the console ports came with a 10GB update that brought the total size to about 15GB, and quotes the developers: "Instead of the same 30 daily maps rotating forever, you get 208 maps". The 3.0 patch notes, as mirrored by SteamDB, say these maps "are not expected to be modified much, ever", apart from fixes for critical procedural generation issues.

Consoles, crossplay and where the game stands

That crossplay update arrived on October 22, 2026, when PEAK launched on PlayStation 5, Xbox Series X|S and Switch 2, according to SteamDB and Gematsu. Xbox Wire adds that it is also available on Xbox on PC with Xbox Play Anywhere. The PlayStation Blog says the PS5 version includes all content updates, biomes and new items since launch, and Nintendo Life reports full crossplay on Switch 2 from day one. Gematsu reports that Skybound Games will distribute a physical PS5 edition for $19.99. Landfall's FAQ notes that there is no cross-save.

On Steam, the game still draws a crowd. On November 9, PEAK had 11,563 players at 23:41 UTC and a daily peak of 18,253, ranking 89th on Steam's current players chart. Its 385,492 user reviews are 94 percent positive, rated Very Positive. Engadget reports that the game cost $8 at its Steam debut, that an initial discount to $5 helped it take off, and that it has sold more than 23 million copies. Xbox Wire recounts that it began as a one-month game jam in South Korea with three Aggro Crab and four Landfall developers.

For anyone starting now, PEAK costs $4.95 on Steam, 38 percent off its regular $7.99. New players get the full map rotation and can play with friends on console, but should plan for the larger download. Returning players should expect fixes rather than new content: the developers wrote in the crossplay post that they don't plan any more major updates, while promising that "this game won't disappear into the void."

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Sources and methodology

11 verified external sources

Every fact in this piece comes from the Steam pages, official news posts and articles linked below. Links open in a new tab.

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