Yoshio Nishimura, a 30-year industry veteran (Capcom, Vanillaware), spent six years in a remote Japanese mountain village hand-drawing 300+ illustrations for Veritas Tales: Witch of the Dark Castle — a gamebook RPG inspired by Fighting Fantasy and The NeverEnding Story. It launches on Steam on July 9, 2026, with a playable demo available now.
Published June 22, 2026
Some games take a village to make. Veritas Tales: Witch of the Dark Castle took one man, an actual village, and six years of quiet determination. Yoshio Nishimura — a 30-year veteran who served as Chief of Background Art on the original Monster Hunter at Capcom before moving to Vanillaware for Odin Sphere, Dragon's Crown, and 13 Sentinels: Aegis Rim — left the studio world behind, relocated to a small mountain village in rural Japan where he tends his fields, and built a gamebook RPG almost entirely by himself.
The result, published under his own indie label Digitalis Publishing and released via publisher 15 Industry, is one of the most quietly striking games to emerge from Steam Next Fest June 2026 (15–22 June). A playable demo covering the first roughly 30 minutes — as one of two selectable protagonists — went live during the fest, and outlets from Game Informer to Rock Paper Shotgun picked it as a standout.
Veritas Tales: Witch of the Dark Castle is a reading-style fantasy adventure — a digital gamebook with dice mechanics and branching paths, firmly in the tradition of Fighting Fantasy, Sorcery!, and GrailQuest. Nishimura also cites The NeverEnding Story as a touchstone, and that literary, almost tactile quality comes through in the sheer volume of handcrafted work on display.
The game runs to approximately 15,000 words of text and is estimated at 20+ hours of playtime across its branching routes. You play as one of two protagonists navigating Erishing, a plague-ridden capital city whose dark heart is a forbidding castle housing a mysterious witch. Encounters, choices, and outcomes are governed by dice rolls and player decisions — classic gamebook structure elevated by production values that would embarrass most small studios.
The numbers are worth sitting with: over 300 illustrations, every single one drawn by Nishimura himself. No generative AI was used at any stage of development. For context, a typical illustrated gamebook of the Fighting Fantasy era contained perhaps 50–100 images; Nishimura has produced three to six times that, alone, while also writing, designing, and programming the game.
The soundtrack comes from Hitoshi Sakimoto and his studio Basiscape — the composer behind Final Fantasy Tactics, Vagrant Story, and (returning to Nishimura's own Vanillaware past) 13 Sentinels: Aegis Rim. It is, by any measure, an unusual pairing for a solo indie project and signals how seriously Nishimura takes the work.
The project was first publicly shown at Indie Live Expo in April 2026; a release-date trailer followed in May 2026, confirming July 9, 2026 as the launch date — exclusive to PC via Steam (Windows only). The Steam page lists Single-player, Mouse Only Option, and Save Anytime as key features. Supported languages are Japanese, Simplified Chinese, and English.
The demo, live since Steam Next Fest, offers a genuine taste of the experience: branching text, dice resolution, and Nishimura's dense, painterly illustration style all present from the opening minutes.
Gamebook RPGs are a niche within a niche, and solo-developed ones rarely arrive with this level of craft. Veritas Tales: Witch of the Dark Castle combines a pedigree that most indie projects can only dream of — three decades of professional art direction — with a production ethos that feels genuinely countercultural: hand-drawn, human-made, unhurried. Six years in a mountain village is not a marketing line. It shows in every illustration.
If you have any affection for the Fighting Fantasy or Sorcery! books, or for the atmospheric, text-heavy end of RPG design, this is one to watch on July 9, 2026.
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