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Games like Control, I'm Not Coming Back

Desborde Games · 2026 · Windows, macOS

Steam: 97 % positive of 7,297 reviews, as of Oct 28

Control, I'm Not Coming Back is a short and emotional narrative game about a lost astronaut searching for a reason to keep going forward while facing the emptiness of space. Inspired by the Hopecore aesthetic, it’s a story about positivism, friendship and our human connection with Voyager 1.

24 games that play like Control, I'm Not Coming Back and 24 that look like it. Closest by gameplay: Event[0], Hostil and Tacoma.

Player tags

  • Story Rich
  • Walking Simulator
  • Philosophical
  • Space
  • Interactive Fiction
  • 3D
  • First-Person
  • Free to Play
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Steam reviews

What players say

Players overwhelmingly recommend this short free walking sim, mainly for its emotional, hopeful message, though critics find the writing preachy and thin.

Many players describe the game as deeply moving: several say it made them cry, and some credit it with lifting them out of a low point. Reviewers praise the message about always moving forward, which the controls reinforce by removing backward movement entirely, along with the atmospheric visuals and music. Some players call it a rare gem of a game and an excellent free experience lasting about 45 minutes. Some find the dialogue trite and too often delivered as motivational quotes, and a few say the scenes of birds, trains and butterflies feel random. Others complain about the thin gameplay, with long stretches of reading and little to do, and some note it is clearly inspired by Outer Wilds and 17776. Recent reviews are as positive as the older helpful ones, with the same themes and the same mix of praise and criticism.

Praised

  • Emotional, hopeful message

    Players say the story about moving forward helped them through hard times and moved them to tears.

    Many players
  • Controls that enforce forward movement

    Players like that the S key does nothing, so the game's core idea is built into how you move.

    Many players
  • Atmospheric visuals and music

    Players praise the stylised, nostalgic visuals and the synced music, which set the mood.

    Some players
  • Free and short

    Players value that it is free and can be finished in about 45 minutes in one sitting.

    Some players

Criticised

  • Preachy, cliched dialogue

    Players find the lines generic motivational quotes that tell you the message instead of showing it.

    Some players
  • Thin gameplay and reading

    Players say it is more reading than playing, with long text passages and little interaction.

    Some players
  • Random, disconnected scenes

    Players find the interruptions with birds, butterflies and trains random and unrelated to the story.

    A few players
  • Derivative of other games

    Players feel it borrows heavily from Outer Wilds and 17776 without matching them.

    A few players
Who it suits
Suits players who want a short, free, emotional story about hope and moving forward, especially when they are feeling low.
Who should skip it
Should be skipped by players who want real gameplay or a deeper story, since it is mostly reading and walking with dialogue that some find preachy.

Short vs. long playtime: Players with under an hour of playtime at review are more likely to be moved by the message, while a few with two hours or more call it more reading than playing.

Summarised by AI from 80 Steam reviews (English, helpful and recent), as of Oct 28, 2026.

By gameplay

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By look

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Matched from screenshots. Each card shows the screenshot closest to the look of this game.

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At a glance

What games like Control, I'm Not Coming Back have in common

  • The tags they share most often with Control, I'm Not Coming Back: Story Rich (16 of 24), Walking Simulator (16) and Space (12).
  • They came out between 2014 and 2025, none of them after Control, I'm Not Coming Back (2026).
  • Best rated by Steam players: Before Your Eyes (96 % positive of 21,451).

How these matches work

Matches come from embeddings of Steam descriptions, player tags and screenshots, computed offline. “Plays like” compares what the games are about and how players tag them; “Looks like” compares their screenshots. The share of positive reviews is based on Steam user reviews.