A Game About Feeding A Black Hole Review — Addictive Incremental Feeding Sim
A cosy, surprisingly deep incremental where you destroy asteroids, planets and stars to feed a black hole. Quick runs, a persistent skill tree and neat audio design make it perfect for short bursts — with a bit of late-game grind.
I didn’t expect to lose an afternoon to feeding a celestial sinkhole, but here we are. If you like numbers-go-up games with tactile satisfaction — think Katamari vibes mixed with an incremental skill tree — this one scratches that itch.

Core gameplay is simple: float your cursor, break asteroids, planets and stars, collect mass and buy upgrades. The loop is elegant — short runs that funnel into a persistent skill tree, so each run feels meaningful. There are multiple modes (including a roguelike-ish mode to unlock later) and a Dark Mode option if you like to watch glittering debris on a black background. The progression feels intentionally designed: skills reshape how you play rather than just inflating numbers, and new mechanics keep showing up to change pacing. Audio and visual feedback are particularly nice — the crunch of breaking space rock and the swell when bits get sucked into the hole are extremely satisfying. That said, the midgame can feel grindy if you stick to Normal mode, and some upgrade interactions can deflate the automation feel fans of idlers might expect. Performance is solid for most players, and the devs (Aarimous and Thornityco) are active and responsive, which is always a plus. Runs are quick to start and quit, making it ideal for short play sessions or Steam Deck pick-up-and-play. If you want complexity, the late game introduces tougher pacing and resource juggling that rewards persistence — though some players reported balance quirks around milestones and certain upgrades.

A Game About Feeding A Black Hole is a charming, well-crafted incremental that genuinely hooks you with tactile destruction and a smart progression system — just be ready for a bit of grind and some design quirks later on. Highly recommended if you want a cosy numbers-go-up time sink.






Pros
- Very satisfying destruction loop with strong audio-visual feedback
- Persistent skill tree makes short runs meaningful and addictive
- Polished, quick to start/quit and great for Steam Deck or short breaks
Cons
- Mid-to-late game can feel grindy; some upgrades reduce automation
- A few balance quirks and milestone behaviours may frustrate perfectionists
Player Opinion
Players praise the flow state the game creates — the sound design, the satisfying breaking of space objects and the rewarding progression are common highlights. Many appreciate the multiple modes and quick runs, while some note the Normal mode midgame gets repetitive and certain upgrades feel like steps backwards. Fans of incremental games call it polished and addictive; a few more critical voices point out balance issues, grind and occasional performance hitches.
