Abiotic Factor Review – Half‑Life Vibes Meet Deep Survival Crafting
I spent dozens of hours crawling through GATE’s labyrinthine labs — part immersive‑sim, part survival crafter. Amazing exploration, goofy science humor and great co‑op, but expect inventory headaches and a cliffhanger of an ending.
Abiotic Factor is the weird, wonderful lovechild of Half‑Life and modern survival crafting. You play as a scientist fending off aliens, soldiers and cosmic oddities while turning vending machines into your new homebase — best experienced with friends.

You pick a PhD job, loot office detritus and craft everything from nets and bats to laser cannons and elaborate traps. Up to six players can cooperate to fortify bases, move gear with forklifts and teleports, and clear interconnected sectors full of secrets. Leveling is tied to actions (shooting, reloading, crafting) and unlocks perks that actually shape playstyles, even if some traits feel underwhelming. The maps are handcrafted with tons of shortcuts and portal worlds that keep exploration exciting — I kept saying “one more corridor” until midnight. Combat mixes satisfying guns and wonky melee with a few balance hiccups (some enemies feel tanky and ammo management can be stingy). Inventory limits and a clunky interface occasionally turn exploration into treadmill backtracking, but the sandbox settings let you tweak many annoyances. Visually it leans into 90s aesthetics with modern effects for atmosphere; the writing and voice work add a lot of charm. If you like immersive sims (think Prey/Deus Ex) with survival mechanics layered on, this scratches that exact itch.

Abiotic Factor is a lovable, sometimes messy sci‑fi survival that rewards curiosity and teamwork — expect rough edges, but also hours of clever exploration and mad scientist fun. Play with friends for the best ride.





























Pros
- Huge, handcrafted facility with rewarding exploration and memorable level design
- Deep crafting and class (PhD) progression — inventive tools, traps and base toys
- Fantastic co‑op loop and strong post‑launch support; great vibe and humor
Cons
- Clunky UI, inventory limits and annoying backtracking that break pacing at times
- Endgame pacing and balance issues — some fights feel like stat checks and the finale underwhelms
Player Opinion
Players love the Half‑Life/SCP vibes, the handcrafted sectors and co‑op chaos — many call it a surprise GOTY. Common criticisms point to inventory tedium, interface gaps and a weak final stretch. Most recommend patience (or sandbox tweaks) and say the game truly shines with friends.
