Beast of Reincarnation Review – Game Freak's Grim, Beautiful Hybrid Action-RPG
An honest look at Game Freak's leap beyond Pokémon: an atmospheric, combat-first action-RPG with a lovable dog companion, gorgeous moments and rough technical edges. For fans of Nier, Sekiro and Stellar Blade—and the impatient PC crowd.
I went into Beast of Reincarnation curious and a little nervous—Game Freak is not the first studio you expect to make a moody action-RPG. The game sets Emma and her dog Koo in a post-apocalyptic Japan that blends melancholy forests with brutal boss arenas. At times it feels like Nier and Sekiro had an awkwardly brilliant child: gorgeous soundtrack, a hair-based movement trick, and parry-focused combat, but also the familiar Japanese storytelling beats that can both enthrall and baffle. What surprised me most was how often the game rewards small moments of companionship and clever design even when the tech isn't spotless.

Dancing on the Edge of Survival
Combat is the heart of Beast of Reincarnation. I spent most of my time learning to parry, weave with Emma's vine-like hair ability, and coordinate dog commands so Koo's attacks land at the right moment to open enemy windows. The hybrid system—real-time swordplay for Emma with occasional turn-like windows to issue commands to Koo—feels fresh on paper and mostly delivers in practice. Movement is satisfyingly vertical: you’ll root yourself to climb, fling across gaps, and use hair grapples to reach high ledges or reposition in fights. Bosses provide spectacle and scale, although some designs are frustratingly gigantic and hard to read, which sometimes turned thrilling fights into chaotic sprints for survival. Overall, learning the rhythm of parry, dodge and dog-assist is addictive and makes later encounters feel earned.
When Companionship Changes the Rules
What sets this apart from a straight Sekiro/Nier clone is the Emma–Koo synergy. Koo isn’t a cosmetic pet: he’s a combat tool, a scout for secrets, and a narrative anchor. You can slow down time to pick Koo’s ability mid-fight, which creates neat moments of strategy where you choose a ranged unleash, debuff or heal depending on the boss. There are also distinct skill trees, gear options and spirit stones that let you favor stealthy, ranged or up-close aggressive builds—so your Koo-and-Emma duo can actually play very differently on repeat runs. I enjoyed customizing loadouts and discovering that a small tweak to Koo’s skill radically changed a fight’s tempo. Exploration rewards curiosity; Koo will sniff out hidden caches that are often worth the detour.
A World with Scars — And a Pretty Paint Job
Visually the game has gorgeous direction: post-apocalyptic Japan rendered with haunting set pieces and some truly memorable vistas. The soundtrack sits somewhere between Nier’s melancholy and the sweeping, cinematic tones of a movie — there were moments I stopped to just listen. That said, the presentation is uneven: textures sometimes read soft or blurry, cutscenes may be locked to a lower frame rate in cinematic mode, and PC settings at launch lacked ultrawide and some expected resolution options for 2026 standards. Performance varies by rig; many report great framerates with FSR/DLSS but also occasional stutters. Accessibility choices like language and subtitle options are a mixed bag — the game ships with Japanese VO by default with subtitles, and not everyone will like pausing action to read fast dialogue. Despite these hiccups, the game's atmosphere and audio design sell the journey more often than not.

Beast of Reincarnation is a flawed gem: I loved its combat, the Emma/Koo bond and many of its scenic moments, but the game stumbles on technical polish and a few questionable boss and pacing choices. For fans of Nier/Sekiro hybrids who prioritize atmosphere and gameplay over day-one graphical perfection, this is worth a buy — maybe wait for a small patch if you need ultrawide or 4K support. Koo earns a pet and an endorsement regardless.





Pros
- Satisfying parry-based combat with a unique dog-command twist
- Strong atmosphere and soundtrack that capture a melancholic Japan
- Meaningful customization via skill trees, spirit stones and gear
- Koo is actually lovable and useful — proper companion design
Cons
- Technical roughness: blurry textures, missing ultrawide/4K options at launch
- Some bosses are poorly telegraphed or visually unreadable
- Dialogue pacing and subtitle speed can clash with fast combat
Player Opinion
Players are split but consistent on a few points: most praise the combat loop, movement and the Emma–Koo chemistry, comparing it favorably to Nier, Sekiro and Stellar Blade. Many highlight the soundtrack and striking set pieces as high points, and Koo often gets singled out as “best boi.” At the same time, technical complaints are frequent—issues like lack of ultrawide/4K options, blurry visuals, cutscenes locked to cinematic frame rates and occasional stutters are recurring themes. Several users also call out boss readability and repetitive open zones as weaknesses. If you like action-RPGs with strong atmosphere and can tolerate some rough edges or wait for patches, chances are you’ll enjoy it; if you demand top-tier PC polish day one, you might want to hold off.




