Dying Light: The Beast — Return to Parkour, Nightmares and Beast Mode
I jumped back into Kyle Crane’s shoes and found brilliant night scares, terrific melee and parkour, but also a game that sometimes feels like an expanded DLC: punchy, pretty, occasionally repetitive and bugged. Great with friends, more fragile solo.
Dying Light: The Beast feels like Techland folding the best parts of the series into a nastier, sleeker package. If you missed the horror and momentum of the original, this mostly hits the mark — though it sometimes trips over repetitive activities and launch‑era rough edges.

You play as Kyle Crane, switching between human tactics and a punchy Beast mode that makes fights feel cinematic. Core loops are first‑person parkour across Castor Woods, resource scavenging, crafting and brutal melee combat where hits land with satisfying weight. Nights remain a highlight — black, tense and dangerous — so the day/night cycle still drives the pacing. Co‑op for up to four players works well and elevates the experience; some moments are genuinely fun only with friends. Visuals and sound are top notch: photoreal lighting, messy gore and crunchy audio that sell the apocalypse. Downsides: the map can feel small and open in ways that punish parkour, activities sometimes repeat, and weapon durability plus XP/NG+ balance have annoyed parts of the community. There are launch bugs and janky grabs or climbing moments — not fatal, but noticeable. Overall it’s a refined Dying Light formula with a few rough edges and a slightly shorter, denser campaign.

Dying Light: The Beast is a satisfying, occasionally messy love letter to the series — terrifying at night, fun in combat, but sometimes too short or rough around the edges. Pick it up for co‑op or on discount if you want the safest value.






Pros
- Night/day system and atmosphere deliver real tension — nights are scary again.
- Melee combat feels visceral and satisfying; Beast mode adds punchy variety.
- Polished visuals, sound design and coop make for memorable moments with friends.
Cons
- Campaign can feel short and some activities repeat — DLC‑ish scope.
- Launch bugs, occasional parkour jank and balance issues (XP/NG+) can frustrate.
Player Opinion
Players praise the return to a Dying Light feeling — fluid parkour, brutal melee and spine‑tightening nights. Co‑op is repeatedly called out as the best way to enjoy the game; many had fun clearing towers and getting chased by volatiles with friends. Criticisms focus on map size, repetition, weapon/XP balance and buggy moments at launch — several users say it plays like a big DLC and that some systems (grappling, skill depth) feel trimmed. If you loved DL1’s mood and hate being alone, this is a strong pick; if you want maximum polish and value at full price, maybe wait for a sale.
