Goblin Company Review â Chaotic Co-op Mining with a Heart
A cozy-yet-chaotic co-op mining game where torches, tracks and goblin shenanigans collide. Fun with friends, some jank, and the lure of the Giant Crystal.
I jumped into Goblin Company expecting a silly indie mining romp â what I found was a surprisingly warm, sometimes ruthless coâop sandbox that rewards creativity and tolerates chaos. Think Deep Rock vibes with a goblin twist: lasers, carts and torches instead of space suits. The promise of the Giant Crystal gives every dig purpose, and the handâmade caverns mean every spikeâtoâtheâhead moment feels intentional (and personally humiliating). This is a game that thrives when you play it with friends, but itâs still charming enough solo.

Digging for Glory
Goblin Company is at its core about carving your own path downwards. You spend most of your time drilling through rock with upgradeable laser drills, chipping out veins of crystals, and jockeying minecarts through the tunnels youâve created. Exploration alternates with microâmanagement: place torches, build short platforms, or dig a safe shaft while your mate lobs a torch into a suspicious shadow. Since the caverns are handcrafted rather than procedurally generated, every chokepoint, spike and surprise encounter feels deliberately placed â and frequently designed to make you scream at your teammate. The riskâreward loop is simple: dig deeper, find rarer crystals, but risk lava, larva swarms and runaway carts.
Rails, Torches and Goblin Chaos
Where Goblin Company really stands out is how its systems interact. The Mining Transport System lets you lay rails, chain wagons, and invent gloriously ridiculous RubeâGoldberg deliveries â from graceful ore trains to twenty cart disasters launched off ramps because someone forgot the brake. Torches arenât just ambience: light is a resource. The fearâofâtheâdark mechanic forces decisions about carrying, placing or sharing light sources with your party, which leads to tense, hilarious moments of torch tugâofâwar and lastâsecond saves. Upgrades and customization deepen the loop: better lasers, energy boosts, cosmetic boxes to find, and tech that changes how you approach a run. You can play alone or up to four players online; coâop amplifies the emergent stories â combined efforts to reroute a mine can feel like engineering, until a stray cart wrecks the whole thing.
Dirt, Sound and Goblin Looks
Presentation leans into a playful style: chunky goblins, clear visual feedback for ores and an overall readability that helps in frantic moments. The soundtrack is pleasantly underplayed â folks in the community praise the music for setting a cozy vibe that contrasts nicely with moments of panic. Performance is generally solid on Windows, but some players report crashes, clipping through geometry and buggy carts; these hiccups can puncture sessions but arenât constant. Controls, camera and platform placement can feel a bit fiddly at times, which is the gameâs main rub â especially when precise rail placement is required. Still, the charm of the art, the sound design and the tactile joy of digging wins out on most runs.

Goblin Company isnât perfect, but it nails a silly, social experience thatâs easy to love with friends. Buy it if you want cooperative sandbox mining, creative railplay and a cozy soundtrack â just be prepared for a bit of jank and some fiddly placement at times. At its price (especially on sale), itâs an easy recommendation for party sessions and solo goofs alike.


















Pros
- Delightfully chaotic coâop systems that create memorable moments
- Creative rail building and meaningful upgrades encourage experimentation
- Handâcrafted caves and distinct biomes make exploration rewarding
- Cozy soundtrack and appealing art style
Cons
- Occasional bugs: carts glitching, clipping and rare crashes
- Camera, platform placement and precise rail work can feel fiddly
- Some players feel content could be deeper for the price
Player Opinion
Players in the community are loud about the good and the awkward. Many praise the coop chaos â launching carts, frantic torch sharing and the joy of building an elaborate rail network come up again and again. People specifically highlight the handcrafted caves and how every danger feels deliberate; several reviews even say getting hit by a ceiling spike âfelt personalâ. The soundtrack and art receive frequent compliments, and many say the game is brilliant value on sale. On the flip side, recurring negatives are buggy carts, occasional clipping or crashes, and fussy placement mechanics. A few players also complained about the demo being pulled at launch and about pacing early in progression. If you like emergent coâop silliness and engineering puzzles (think a gobliny Deep Rock meets Factorioâadjacent rail antics), you'll likely enjoy this.




