Pass the Fear Review – Bullet-Hell Roguelite with Wild Builds
A chaotic roguelite where tarot cards, relic fusion and outrageous weapon combos promise thrilling boss fights — if the balance and netcode behave.
I jumped into Pass the Fear expecting another clever roguelite riff, and what I found was a love letter to build experimentation wrapped in a sweaty, boss‑centric bullet hell. The premise — an oddball crew racing off an island while a Storm Wall closes in — is delightfully campy, and the systems (tarot fate cards, relic fusion, weapon parts) invite constant tinkering. If you grew up on Enter the Gungeon and enjoyed the escalation of Gunfire Reborn, PtF will feel familiar but with its own, slightly unhinged personality. Be warned: the highs are very high, and the rough edges — balance, matchmaking, occasional framerate woes — can sting.

Racing the Storm: frantic runs and split‑second choices
Pass the Fear centers on short, high‑energy runs where you pick a quirky character and scramble to survive through acts while the clock and the Storm Wall loom. You carry two weapons, collect parts, relics and tarot (fate) cards, and gradually assemble a build that can either melt faces or fall apart hilariously when RNG bites. Combat is skill‑based and feels tight most of the time — aiming, dodging and positioning matter, especially during the SHMUP‑style boss encounters that fill the screen with projectiles. Each act hands you choices: a new weapon, a relic to fuse, or a tarot card that could flip your strategy on its head. Progression has two layers: character talents and global meta unlocks, so your later runs often feel more powerful even when you make dumb mistakes.
When builds turn into glorious chaos
What sets PtF apart is the willingness to let systems collide. Weapon parts alter behavior, relic fusion amplifies effects, and tarot cards add rules that can make an entire run sing. I’ve had runs where a card caused my secondary to trigger on primary fire and the result was a screen‑clearing thunderstorm of bolts — hilariously broken and immensely satisfying. There’s a clear meta (stack projectiles + fire rate = absurd DPS) that some players exploit, but the game also rewards creative combos: growth chains, transmutations and looping ultimates produce moments that feel uniquely your own. Multiplayer spices things up: clutch revives, item swapping and covert DPS farming lead to an odd social economy of who gets to be the damage king.
A rough gem technically — style, sound and performance
Graphically PtF leans into colorful, punchy sprites and expressive animations that sell both mayhem and charm. Boss designs are bold and readable even when the screen is busy, though tooltips and clarity for some weapon upgrades can be sparse. The soundtrack fits the frantic pace but sometimes leaves a hollow atmosphere in quieter moments. Performance is generally fine, but I ran into reports and occasional stutters — worse in some co‑op matches — which can break the rhythm. Accessibility options are modest; more toggleable UI hints and clearer weapon previews would help newcomers massively.

Pass the Fear is a rough‑edged delight: a nimble, build‑heavy roguelite with some of the most entertaining boss fights I’ve seen this year. It rewards experimentation and social silliness in co‑op, but is held back by balance quirks and launch‑era netcode/technical issues. Buy it if you love looty chaos and wild synergies, or wishlist it and watch for patches if you prefer a polished, competitive experience.



Pros
- Massive build diversity — weapons, parts, relics and tarot interact in satisfying ways
- Tight, skillful combat that shines in intense, SHMUP‑style boss fights
- Multiplayer adds fun social dynamics (clutch revives, DPS competition, item swaps)
- Frequent wow‑moments when seemingly random synergies create broken, glorious builds
Cons
- Balance can be swingy — you either steamroll or slog through long, bullet‑sponge runs
- Matchmaking and regional co‑op issues at launch; server browser missing
- Some UI/tooltips and weapon upgrade previews lack clarity; occasional FPS drops
Player Opinion
Players consistently praise the build variety and the satisfying boss encounters — many compare Pass the Fear favorably to Enter the Gungeon, Gunfire Reborn and other roguelites for its mashup of systems. Common praise centers on the depth of weapon parts, relic fusion and tarot card combos that produce uniquely overpowered runs. Criticisms repeat around balance and pacing: several players report Acts 1–2 feeling too easy while Act 3 spikes, and a meta focusing on projectile stacking can make other playstyles feel underwhelming. Multiplayer reviews are mixed — people love the social moments and DPS competition, but matchmaking and regional limits have frustrated co‑op fans. Technical complaints show up too: some users see sudden FPS drops between rounds or problems connecting to friends. If you enjoy experimenting with builds and don’t mind occasional rough edges, you’ll probably have a blast; if you need finely tuned balance and flawless netcode, wait for patches.




