RUNNING TRAIN | 走ル列車! Review — A Solo Dev Masterpiece for Train Lovers
I hopped into the operator's cabin and stayed longer than planned. RUNNING TRAIN is a gorgeous, approachable Japanese-style train sim with surprising depth, scoring systems and a soothing photo mode.
I didn't expect to get emotionally invested in timetable adherence, but RUNNING TRAIN pulls you in fast. Novatetsu Games—mostly a one-person show—serves up two handcrafted lines, four train types and surprisingly tight scoring that feels part arcade, part Densha de GO! love-letter. If you like scenic runs, subtle challenge and fiddly brake management, this game rewards patience and curiosity.

Driving the Hayamori Line and Rural Kofuku
The core loop is deceptively simple: you sit in the operator's cabin, pick a diagram, set up your train length and head out. Each service asks you to respect timetables, stop precisely in the marked zone and keep a smooth ride for passengers — the scoring system grades punctuality, stopping accuracy and comfort. Controls lean arcade-ish but with semi-realistic physics: braking has stages, vigilance and an Automatic Train Stop (ATS) system can end your run if ignored, and speed limits are strictly enforced. Relying on the HUD is tempting, but turning on NO-UI or NO-SPEEDOMETER modes quickly shows how much subtler the driving becomes. On daily runs I found myself obsessing over the last 50 meters before a station — fiddling with brake notches, feathering the reverser, and swearing quietly when the train just creeped past the perfect stopping mark.
The little details that steal your heart
What sets RUNNING TRAIN apart isn't just the visuals but the collection of small systems working together: selectable seasons (Sakura spring and snowy winter), weather toggles, and over 40 service diagrams covering local and express patterns across morning, afternoon and night. You can hop into FREE MODE and let the AI drive while you snap photos like a patient trainspotter — this mode is brilliant for players who want the scenery more than the challenge. The open livery editor is a delightful touch: I spent a ridiculous amount of time painting dumb liveries, then immediately regretted the time lost because I wanted to finish a flawless run. Controller and Mascon support work well; switching between keyboard and controller mid-run is seamless and oddly satisfying.
Beauty, sound and the occasional hiccup
Graphically the game is jaw-dropping for an indie solo project — lighting, foliage and reflections repeatedly made me stop the service to admire a view. The audio design builds immersion: distant birds, believable traction sounds and clear cabin cues help sell the illusion of being on a working railway. Performance is generally excellent and many players praise the lack of stutter that plagues bigger sims, although a few users report stutter during heavy rain and occasional stability quirks. Accessibility-wise, some UI bits are still Japanese-only and tutorials are thin in places; expect to learn by doing or by reading community tips. Also, the absence of visible passengers in stations is noticeable and one of the few things that reminds you this is Early Access — but it doesn’t ruin the charm.

RUNNING TRAIN is an impressive, heartfelt simulator from a small team (mostly one person) that punches above its weight. It's already a must-play for fans of Japanese train sims and anyone curious about precise, score-driven driving; just be ready for Early Access rough edges like missing passengers and light localization gaps. Buy it if you love atmosphere and mastery — or hop into Free Mode to simply admire the view.






















Pros
- Beautiful, immersive visuals and optimized performance for an indie solo project
- Accessible yet challenging scoring system — arcade-meets-sim driving
- Free mode, photo mode and open livery editor add creative playstyles
- Excellent controller and Mascon support; seamless input switching
Cons
- Early Access limitations: short route, no visible passengers yet
- Some UI elements still Japanese-only and tutorials are sparse
- Occasional stutter in certain weather and small control quirks (braking feel)
Player Opinion
Players frequently praise the visuals, optimization and the surprising depth for a predominantly solo-made project. Many reviews call it a love letter to Densha de GO! and highlight the addictive grading system that rewards precise, calm driving. Common criticisms are familiar: Early Access means short routes and missing passengers, some Japanese-only labels in the UI and a thin tutorial that leaves new players to learn by trial and error. A handful of users reported stuttering in heavy rain or edge-case ATS key problems, but those are exceptions rather than the rule. If you enjoy realistic-feeling trains with arcade accessibility — or want a relaxing scenic ride in FREE MODE — reviewers say you'll get a lot of value here.




