Solarpunk Review — Cozy Floating-Island Survival and Creative Base-Building
A relaxed, creative survival game on floating islands: build, farm, automate and fly airships with friends — charming but rough around the edges at launch.
Solarpunk from developer Cyberwave promises a gentle, solarpunk‑themed survival sandbox where the core joys are crafting, decorating and creating a sun‑powered home in the sky. I jumped in expecting a slow burn that favors ambience and creativity over combat, and that expectation is mostly met: the art, the tools and the automation systems are delightful. At the same time, the release still shows some rough edges — multiplayer hiccups, UI quirks and a few progression bugs that can trip you up. If you like cozy loops like building, farming and incremental unlocks (think Stardew meets Raft in the clouds), this is worth a look — with a small caveat about polish.

Living on Your Skybound Patch of Earth
The everyday gameplay of Solarpunk revolves around a very pleasant loop: gather a handful of resources, place foundations and walls, plant a row of crops, and slowly outfit your base with solar panels, wind turbines and batteries. I spent a lot of time tinkering with placement — the freedom to decorate interiors and choose outer materials (wood, glass, stone) makes each island feel personal, and the building palette rewards attention to detail. There’s a light survival layer — hunger, thirst and tool durability exist but are forgiving, and there’s a cozy mode if you want zero penalty for mistakes. Progression is gated by research and vendor blueprints: unlocking the airship and electricity feels meaningful and opens new island content instead of just stretching playtime artificially. In practice you’ll alternate between focused crafting sessions, short exploration hops with your airship, and lazy afternoons rearranging furniture while the sun rotates above the clouds.
When Energy and Drones Become the Fun Part
What really separates Solarpunk from straight-up cottagecraft games is the energy system and the early automation. Planning array layouts for wind and solar, managing battery storage and wiring with wireless power feels satisfying — it’s puzzle‑adjacent without being intimidating. The transport drones that collect resources for you are a neat idea that reduces busywork and lets you focus on building; I had a smug moment watching my drone ferry truffles and vegetables back to my barn while I placed a vase. Multiplayer lets each player keep their own inventory and even build their own airship, which is lovely in theory, though some players report docking and boarding issues in coop that undercut the smoothness. The vendors, animal interactions (pigs truffle‑digging!) and farming loops all slot together nicely, and the handcrafted island design keeps exploration meaningful even if the map is small by ambition.
A Soft, Handy Presentation That Sometimes Stumbles
Visually Solarpunk is a calming palette of warm pastels, soft lighting and charming props — the game really leans into the solarpunk aesthetic and it works: sunsets over floating islands are postcard material. Sound design and music aim for relaxation; I caught myself playing just to listen to the ambient tracks while arranging windows. Performance is impressively smooth for a small team effort — many players praise the optimization and lack of loading hitches. That said, the presentation isn’t flawless: animations can feel stiff, some UI elements look placeholder (and contrast can be an accessibility issue), and a few systems — sensors for electricity or some building interactions — were confusing or buggy at times. It’s a beautiful, cozy package that occasionally reminds you it was made by a tiny team and could use a round of polish.

Solarpunk is a niche gem for players who want a calm sandbox to build, farm and tinker with renewable tech rather than a brutal survival test. I enjoyed the atmosphere, automation and the delightful building options, but you should buy with realistic expectations: multiplayer has rough edges, some UI and progression bugs remain, and customization is basic. For solo chill‑players and patient coop groups this is a solid recommendation; everyone else may want to wait for a few quality‑of‑life updates.













Pros
- Charming solarpunk artstyle and relaxing soundtrack
- Freedom to build, decorate and personalize islands
- Meaningful automation and energy systems (drones, solar, wind)
- Smooth performance and pleasant solo or small‑group coop
Cons
- Multiplayer boarding/docking bugs and achievement issues for non‑hosts
- Limited character customization and some UI/accessibility problems
- Occasional progression‑blocking bugs and rough animations
Player Opinion
Players are overwhelmingly charmed by the cozy vibe, the decor options and the smart energy/automation loops — many say the game does exactly what it advertises: a relaxed, creative survival base builder. Positive reviews repeatedly praise optimization and the calm multiplayer sessions where friends build adjacent sky‑gardens; folks love discovering the airship, unlocking electricity and watching drones fetch resources. On the flip side, several common frustrations appear across reviews: coop can be finicky (players sometimes cannot board each other’s ships or dock properly), achievements are currently only awarded to hosts, and some UI or research menu bugs can block progression until a workaround or restart. Character customization and a handful of rough animations are often mentioned, as is the relatively small amount of content at launch compared with what some backers expected. If you’re okay with a focused, gentle experience and potential post‑launch fixes, you’ll likely enjoy it; if you need flawless coop and deep character options day one, wait for patches.




