Town to City Review â Cozy, Gridâless City Builder with Heart
I spent hours planting flower beds, assigning jobs and wandering my tiny towns in first person. Town to City is a charming, gridâfree city builder that prioritises creativity and calmâbeautiful voxel art, deep decoration tools, and a few earlyâaccess rough edges.
Town to City caught my eye because it lets you build without the tyranny of gridsâevery path, flowerbed and plaza feels intentional. If you like the decorating freedom of Tiny Glade or the cozy vibe of Stardew but crave cityâbuilder mechanics, this one sits nicely in that niche.

At its core Town to City is about placing houses, shops and amenities with pixel precisionâno grid holding your hand. You can play a gentle campaign or jump into sandbox mode and tinker until the sun goes down. Citizens arrive with little requests, research trees unlock new buildings and decorations, and you can even walk around your town in first person (a delightful touch). The voxel art and photo mode make it easy to capture cute screenshots, and decorations actually affect happiness so detailing feels meaningful. Thereâs a satisfying loop of unlocking new items, managing workers and connecting multiple towns by trade routes. On the flip side some QoL tools are missingâbatch moving or a proper undo would save a lot of clickingâand Early Access brings occasional crashes, performance dips on big towns and a few minor bugs. The âbourgeoisieâ balance also rubbed some players the wrong way, forcing design compromises that can be frustrating. Still, the soundtrack, intuitive UI and calming pacing make it easy to sink hours into creative townâmaking.

Town to City is a delightful, creative city builder that nails cozy vibes and decoration freedomâjust expect some earlyâaccess roughness and missing qualityâofâlife tools. For lovers of chill, designâforward sims this is a very promising title.










Pros
- Lovely voxel visuals, charming soundtrack and a great photo mode.
- Truly gridâfree building and deep decoration toolsâvery creative freedom.
- Relaxing, accessible gameplay with citizen requests that add warmth and goals.
Cons
- Lacks some QoL tools (batch move, robust undo); tedious for heavy decorators.
- Occasional bugs, performance dips in large towns and contentious 'bourgeoisie' balance.
Player Opinion
Players consistently praise the cozy vibe, customization options and how calming the gameplay feelsâmany report marathon sessions and loving the firstâperson strolling. Common complaints are QoL annoyances (no batch moving, need for undo), a few crashes or saving hiccups, and frustration with mechanics that favour wealthier citizens. If you like relaxed builders (think Tiny Glade, Stardew vibes mixed with light Cities: Skylines-ish systems), youâll probably enjoy this a lot.
