UNBEATABLE Review – Anime Rhythm Adventure That Hits Hard
UNBEATABLE is a two-button rhythm-adventure with anime flair: gorgeous art, a double-album soundtrack and an endless arcade mode. Lovely, loud and often brilliant — but currently held back by rough edges and confusing moments.
I went in for the art and stayed for the music — UNBEATABLE looks like a love letter to anime rhythm games. It’s part slow-paced walking narrative, part sweaty two-button showdowns, and it nails the moments that feel like actual live concerts.

Gameplay splits neatly into exploration and rhythm setpieces. Exploration is chill: you walk, talk to weirdos, pick up quests and soak in the anime-styled world. Then the game flips to rhythm: just two inputs (up and down) but timing, modifiers and stage hazards make it deceptively deep. Arcade Mode is a full game-on-its-own with progression, profile customization, modifiers and online leaderboards — perfect if you love replaying songs. The soundtrack is huge (a double album plus acoustic versions and remixes) and it truly carries the big moments. Visuals and animations are show-stopping; the presentation often feels like watching an animated concert. There are also punch-the-cop moments and bizarre monster setpieces that keep the tone punky and unpredictable. On the downside, some rhythm cues and camera/cutscene timing can be confusing, and a few sections throw you into gameplay before you’ve had a fair tutorial. Still, the mix of story-driven beats and arcade replayability is smart and addictive.

UNBEATABLE is a gorgeous, frequently thrilling rhythm-adventure that occasionally trips over its own ambition. With a bit more polish this could be a near-classic — right now it’s a brilliant, slightly messy indie gem.










Pros
- Stunning anime visuals and fluid animations that make every stage pop.
- Massive, memorable soundtrack (double album + acoustic + remixes).
- Arcade mode with progression and online leaderboards offers huge replay value.
Cons
- Bugs and timing/camera issues can interrupt story beats and gameplay flow.
- Some sections expect knowledge the player hasn’t been taught — onboarding is uneven.
Player Opinion
Players rave about the art, music and characters — some call it ‘absolute cinema’. At the same time many reviews point out rough edges: voice lines that miss, camera quirks and moments that feel unfair without a retry option. If you love rhythm games with big personalities (think Crypt of the NecroDancer’s heartbeat but with anime concerts) you’ll probably dig this — just be ready for some polish issues.
