Last Drop Review: A Rough Finnish Open World With Real Character
Last Drop enters Steam Early Access with a 1994 Finnish setting, close-range fights, driving, and an unfinished but distinctive sandbox built around Seppo "Zeze" Sahtivaara.
Last Drop is a single-player, story-driven open-world action adventure from Lohkare Games Oy, available on PC through Steam Early Access from August 18, 2026. It follows Seppo "Zeze" Sahtivaara in the fictional Finnish town of Nykylä in 1994. The premise stands apart through its local setting, dark humor, and focus on everyday survival rather than a familiar power fantasy. This assessment reflects the released Early Access version and public reporting, not hands-on testing by BestOf.Games.
Steam describes a sandbox that combines retro-car driving, bikes, jobs, pubs, a sauna, inventory management, changing weather, and a day-night cycle with shop hours. Its combat deliberately avoids guns in favor of one-versus-one brawls, while VHS action films teach Zeze new moves. Character progression covers health, strength, agility, stamina, inventory, money, and drunkenness. Independent coverage also reports that the launch build contains the first part of the story and remains rough and unfinished, which is central context for an Early Access score. The accessible systems and specific Nordic setting give the game a clear identity, but technical stability and the incomplete narrative limit how confidently it can be recommended today.
Last Drop has an unusually concrete sense of place and a feature set that supports its 1990s Finnish premise, from VHS-learned fighting moves to work, vehicles, and social spaces. The current Early Access release is best approached as a promising work in progress: public coverage notes crashes and an incomplete story. Players drawn to strange, characterful open-world sandboxes may find plenty to follow, while anyone seeking a polished, complete narrative should wait for further development.
Pros
- A distinctive 1994 Finnish setting with dark humor and a clear local identity
- Close-range fighting, vehicles, jobs, progression, and town routines create a broad sandbox toolkit
Cons
- The Early Access release is publicly described as rough and unfinished
- Independent coverage reports a crash in a pre-release build and the launch story is only partially available




