Moravian's hand-drawn strategy roguelike is out on Steam, asking players to build a hex-grid island, fuse recipes, and feed a dragon for twenty years.

Feed the Scorchpot is now available on Steam. Moravian's debut strategy game turns a simple threat into a long-form puzzle: a dragon protects your island, but only as long as you keep serving meals. The launch version asks players to survive twenty years of increasingly demanding seasons by rolling dice, expanding a hex-grid island, and turning harvested ingredients into recipes. A free demo was available before launch, giving curious cooks a way to try the central loop.
The board is the first part of the game's engine. Farms, shrines, harbors, and other buildings occupy hexes and change how the island pays out. Positioning matters because buildings can feed one another, turning a few useful tiles into a much larger flow of resources. Each roll is therefore more than a random number: it is a chance to activate the right part of the island, improve the economy, or set up a stronger meal for the dragon.
Cooking adds another layer of planning. More than 80 recipes can be combined and upgraded, with ingredient choices affecting Flavor and Essence before the final Fodder score is calculated. The design is deliberately interested in runaway combinations. A good run can transform a modest starting board into a scoring machine, but the pressure keeps rising. Each year makes the odds harsher, the dragon hungrier, and mistakes more expensive.
The dice themselves can also be shaped. The game offers more than 20 dice types, including odd, even, colored, and unusual specialist dice. That gives players another way to tune a run around the buildings and recipes they have found. The result sits between a board-game puzzle and a score-chasing roguelike, with the warmth of hand-drawn medieval-inspired art hiding a fairly ruthless demand for good decisions.
Feed the Scorchpot comes from a two-person development team, with Daniela creating the hand-drawn art. The game's official pages describe a structure built around quick-to-understand actions and long-term mastery: roll, build, cook, feed, then rebuild the plan when the next season exposes its weaknesses. Players who enjoy discovering oversized synergies in games such as Balatro or Slay the Spire may find a different kind of home here, one where the opponent is a hungry dragon and the board itself is the puzzle.
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