MOLE launched on Steam on June 15, 2026, and hasn't left the trending charts since. Developed by Off Black Creations and published by Oro Interactive, this psychological horror sim has earned an Overwhelmingly Positive rating of 98% — and it earns every bit of that praise.
Published June 20, 2026

MOLE Steam arrived quietly on June 15, 2026 — and within five days it had done what most indie horror games only dream of: landed on Steam's trending list and accumulated an Overwhelmingly Positive review score. Developed by the small studio Off Black Creations and published via Oro Interactive, MOLE currently sits at 98% positive across 532 positive and just 11 negative reviews, with roughly 838 recommendations in total.
That kind of reception does not happen by accident.
You are the pilot of the MOLE — a monstrous post-war drilling machine boring its way deep beneath Slavic soil. Your job is to maintain its systems, keep everything running, and survive the journey. Along the way, you follow the voices of the dead.
That's the setup. And it's enough. MOLE leans hard into atmosphere over action: there are no jump scares to speak of, no monster chases — instead the horror seeps in through sound design, claustrophobia, and the slow accumulation of dread. Steam tags the game as Adventure, Indie, and Simulation, which is an accurate if understated description. In its effect, it is closer to a psychological pressure cooker.
Player reviews on Steam repeatedly name the same reference points: Iron Lung, Mouthwashing, Still Wakes the Deep, and s.p.l.i.t. That's a telling lineup — all of them tight, oppressive, narrative-driven horror experiences from the 2025/2026 indie wave. Reviewers argue that MOLE doesn't just fit into that company — for some, it surpasses what Iron Lung promised but didn't fully deliver.
The Slavic setting and post-war mythology give MOLE a distinct identity that sets it apart from the more familiar nautical or sci-fi horror corridors of its peers. The underground drilling machine is a genuinely fresh vessel for claustrophobic horror, and the sound design — frequently praised in reviews — does the heavy lifting that other games hand off to scripted scare moments.
The most consistent complaint in the negative reviews is straightforward: the studio-advertised playtime of 4–5 hours doesn't hold up. Many players finished in around 2.5 hours. That's a legitimate concern worth flagging — if you're sensitive to the length-versus-price ratio, go in with adjusted expectations. The experience itself is highly regarded; the runtime is just shorter than marketed.
As of June 20, 2026 — five days after launch — MOLE remained visible on Steam's trending games list. For a title from a solo or micro-studio without a major marketing push, that's a meaningful signal. Word of mouth is doing the work here, which is exactly what these kinds of psychological horror experiences tend to rely on.
If you've been following the indie horror scene through 2025 and into 2026, MOLE belongs on your radar. Just clear an evening, put on headphones, and let it do its thing.
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