Deadzone: Rogue Review – High‑Octane FPS Roguelite with Heart (and Planty)
Fast-paced, loot-driven roguelite FPS that nails the gunfeel and co-op chaos. Great for short runs or long grind sessions — just be prepared for some repetitive rooms, rough AI voice lines and occasional bugs.
I jumped into Deadzone: Rogue expecting another run‑of‑the‑mill shooter and came out grinning. Think Gunfire Reborn or RoboQuest vibes married to a darker, biomechanical ship theme — all wrapped up in a cheeky protagonist and a very important plant buddy.

Core loop is gloriously simple: clear a room, pick perks, upgrade, rinse and repeat — but the way it feels is the hook. Gunplay is crisp and responsive; headshots and elemental synergies (fire, ice, shock, void) actually matter and let you craft exciting builds. Over 30 moddable weapons give you a toolbox from plasma cannons to snipers; slap elemental affixes on a shotgun and suddenly you’re an ice‑spreading menace. Co‑op for up to three players adds tactical depth — marking targets, synchronized grenades and focused fire feel great when friends don’t lag out. Boss fights are chunky biomechanical set‑pieces that demand pattern reading and steady aim. Meta progression with Tech Points, augments and superior items gives long‑term goals, though some players find progression a bit fast or gated by obscure crafting resources. Levels look great and the soundtrack hits the mood, but rooms can feel samey after many hours. There are occasional bugs, server hiccups in co‑op and some balance oddities (certain builds or items can feel overpowered). If you like experimenting with elements, perks and weird synergies, this is a treat; if you demand handcrafted, endlessly varied level design, you may want more.

Deadzone: Rogue is a filthy fun sci‑fi shooter that sticks with you — great guns, smart elements and satisfying co‑op. It stumbles with some polish and AI choices, but the core loop is addictive enough to forgive them.


















Pros
- Satisfying, weighty gunplay — shooting actually feels rewarding
- Deep build variety with elemental mods, augments and dozens of weapons
- Great co‑op loop — marking targets and synced plays are a blast
Cons
- Heavy use of AI assets/voice lines feels jarring for some players
- Rooms and layouts can feel repetitive; occasional bugs and connection issues
Player Opinion
Players praise the gunfeel, elemental system and replayability — many call it their favorite FPS roguelite after a few dozen hours. Co‑op and build experimentation are repeatedly highlighted as the game's best features. Criticisms cluster around AI voice acting, some balance and progression quirks, and repeatable room designs or connection bugs. If you liked RoboQuest, Gunfire Reborn or fast arcade shooters with loot, you’ll probably enjoy Deadzone: Rogue.
