goblinAmerica Review – Surreal FPS with Speedrunning, Secrets and Weird Charm
A squirmy, bouncy shooter from Gil Lawson that mixes frantic movement, puzzly exploration and a grotesque, hilarious world. If you like Cruelty Squad, Quake-style speed or hidden oddities, goblinAmerica is worth the ride.
I dove into goblinAmerica expecting another eccentric indie FPS and instead found something that scrapes at the same strange itch as Cruelty Squad and Neon White while sounding like an acid trip narrated by a sun spirit. Released by Gil Lawson on Windows, the game bills itself as a squirmy, bouncy shooter where you possess U.S. presidents at their worst moments to fix history — yes, that sentence is exactly as bizarre as it sounds. What grabbed me immediately was the movement: slippery, springy and oddly weighty, a physics playground that encourages improvisation and occasional disaster. If you like speedrunning, uncovering secret rooms, experimenting with weird weapon combos or simply gawking at uncanny environments, goblinAmerica will probably make you grin and rage in equal measure.

Slippery, Squirmy Movement That Steals the Show
Movement in goblinAmerica is the headline act: you bounce, slide, cling and catapult through levels with a set of physics quirks that take a few runs to read but then become deliciously addictive. The basic inputs are familiar — aim, shoot, jump — but the way your body slides off surfaces, interacts with springs and responds to recoil makes traversal feel like solving a soft-body puzzle on the fly. Speed is rewarded via medals and leaderboards, which encourages routing levels into tight runs, but everything is built so that exploration is equally satisfying; you can blast through a map in minutes or spend hours hunting micro-doors and hidden alt-paths. Weapons are gloriously oddball: painfully punchy rifles, gooey explosives, and gadgets that change how you stick to geometry or fling yourself across voids, and each tool invites its own tech and abuse. Expect moments where a single mis-aim sends you ricocheting into a secret alcove and other times where physics betray you in the most hilarious ways.
Presidential Possession, Speedruns and a Cabinet of Strange Tools
What sets goblinAmerica apart is its premise and the way its systems interact: you’re a solarcel possessing presidents at terrible moments, and that framing is more than window dressing — it inks small narrative beats into quest design and NPC encounters. The world is layered: main objectives can be cleared quickly for a leaderboard time, while a network of side quests, NPC riddles and holy items require backtracking, environmental tricks and sometimes befriending bizarre characters to access new tools. This creates a duality where the game is both a speedrun playground and a dense exploration sim, and I loved switching hats between time-trial focus and methodical scavenging. There are also mechanics that feel close to a roguelite rhythm — repeated runs teach you new shortcuts and loadouts — but goblinAmerica keeps your progress and discoveries persistent in interesting ways, letting the map open like a strange, stubborn onion the more you poke it.
An Ugly-Beautiful Presentation and a Very Fetching Soundscape
Visually goblinAmerica mixes the grotesque with genuine charm: textures and models lean toward the uncanny valley, with slabby geometry and acid color palettes that make environments feel like fever-dream dioramas. The result is polarizing — I laughed, squirmed and sometimes squinted because of deliberate lighting choices — but it fits the world’s off-kilter humor and keeps secrets visually rewarding to find. Audio and music are delightfully weird, with effects that puncture gunshots and squelches in ways that heighten the tactile sense of shooting and moving; occasional dialogue is a highlight, with some extremely funny, odd writing that stuck with me. Performance on my mid-range rig has been mostly solid, but users report variances in framerate options and input feel; there are quality-of-life settings, though some players long for old slide-jump tech and more consistent frame limiting. Altogether, goblinAmerica’s tech and presentation are intentionally rough around the edges but purposeful, marrying form and function into a package that feels authored rather than generic.

goblinAmerica is a bravely weird, often brilliant indie FPS that wears its oddness as a feature and not a bug; it will delight players who crave movement depth, speedrunning toys and dense, secret-filled maps, while possibly angering perfectionists who expect polished, conventional visuals or buttery-smooth input on every rig. I recommend it to fans of Cruelty Squad, Neon White and anyone who enjoys getting lost in intentionally strange worlds or squeezing milliseconds out of routes — just be ready for a few rough edges and a lot of delightful weirdness.





Pros
- Addictive, physics-driven movement that rewards daring and creativity
- Huge density of secrets, optional quests and discoverable tools
- Weird, memorable writing and a striking, unforgettable aesthetic
- Speedrun-friendly design with leaderboards and meaningful routing
Cons
- Intentional rough edges in visuals and lighting can be polarizing
- Occasional performance/input quirks reported by players (FPS limiter issues)
- Some players miss older movement tech like slide-jumping
Player Opinion
Players I read and spoke with praise goblinAmerica for its depth of secrets, addictive movement and strange humor, often comparing it favorably to Cruelty Squad or fast retro shooters like Quake while noting it feels like its own beast. Many highlight the leaderboard and speedrun aspects as a huge plus, loving that levels can be blitzed or methodically combed for oddities and NPC riddles. On the flip side, a common gripe is the loss or alteration of slide-jumping tech that some long-time fans adored, plus a handful of reports about inconsistent FPS limiting and minor input delay on certain setups. Several reviews also call out how packed the maps are—what looks quick on paper can harbor dozens of hidden nooks that keep players coming back for more. If you like discovery-heavy, slightly cruel, movement-centric shooters, the community consensus is: give goblinAmerica a shot.




