Master of Command Review — Roguelite Musket Warfare That Actually Hooks
Master of Command blends real‑time line battles with a roguelite campaign loop. Deep unit customization, brutal morale mechanics and a persistent army make every loss sting — even if the AI and map variety sometimes hold it back.
I didn’t expect to care this much about musket volleys and supply wagons, but Master of Command hooks you fast. It takes the feel of Empire/Napoleon battles, trims the grand strategy fat and turns the campaign into a tense, procedurally driven roguelite — sometimes brilliant, sometimes rough around the edges.

At its core MoC is a commander’s game: you march one army across a real‑time map, trade and recruit in towns, and fight line battles where morale, stamina, formation and timing decide results. Battles play as compact, weighty encounters — line vs line, artillery softening, cavalry hunting gaps — and a well‑timed volley or charge can turn the fight. Units are persistent: experience, officers and equipment follow you between encounters, so losing a veteran regiment actually hurts. The customization is juicy — weapons, ammo types, musicians, flags and small equipment change stats and roles, letting you spec grenadiers as hard‑hitting shock troops or surprisingly accurate shooters. The campaign map is fogged and procedural: raids, ambushes, villages and roaming enemies keep each run different, and the three‑act structure introduces seasonal modifiers that alter pacing. Where it stumbles: AI can be predictable (headlong charges, limited flanking), maps feel reused at times and the inventory can get cluttered late game. Still, the devs are active, adding factions, new units and an endless mode, which keeps me coming back.

Master of Command isn’t flawless, but it’s a fresh, focused take on 18th‑century warfare that hooks through feeling and customization. If you forgive some AI quirks and repetitive maps, you’ll find a rewarding tactical roguelite with real heart.















Pros
- Addictive, weighty line battles where formations and morale matter
- Deep regiment customization and persistent progression — you get attached to your units
- Charming art style, clear audio cues and an engaged dev team with steady updates
Cons
- Predictable AI and occasional tactical oddities (suicide cavalry charges, blunt flanking)
- Repetitive map tiles and inventory/late‑game balance quirks (final fight spikes)
Player Opinion
Players love that MoC scratches the Total War itch without making you run a nation — the roguelite loop, unit variety and customization consistently get praise. Common gripes are the battle AI, map repetition and inventory clutter, plus a few who hit a steep difficulty wall late in campaigns. The studio’s rapid updates, free factions and endless mode have earned goodwill, though — so if you like Empire/Napoleon or Ultimate General, this is worth trying.
