Agent 64: Spies Never Die is a deliberate return to N64 shooter design, with auto aim, objective driven missions, local split screen and online multiplayer. The result is a strong fit for players who want replayable retro rules, but a poor match for anyone expecting modern movement, checkpoints or deep progression.
Published August 12, 2026

Agent 64: Spies Never Die is a retro first person shooter with a very specific promise. It wants to feel like a lost N64 spy game, not like a modern shooter wearing a pixel filter. That makes it refreshing when the old rules click, and frustrating when they do not. Released on Steam for Windows PC on August 11, 2026, it is a good choice for players who miss objective driven missions, local multiplayer and the rhythm of replaying a level at a higher difficulty. It is a weaker fit if you need fast modern movement, generous checkpoints or a story told through voiced scenes.
The most important design choice is the gunplay. Agent 64 uses auto aim and does not give you a jump or crouch button. There is no modern aim down sights routine either. You move through rooms quickly, line up the general direction of a target and let positioning do more of the work than pixel perfect mouse accuracy. The result is closer to GoldenEye 007 and Perfect Dark than to the usual PC boomer shooter.
That difference is more than a visual reference. Modern FPS games test movement, headshots and rapid weapon switching. Agent 64 instead asks you to read a room, choose the right weapon and avoid standing in the open. There are no upgrades or elaborate builds, so the pleasure comes from each encounter and from improving your route.
Mouse and keyboard are supported, while the control scheme clearly has a console origin. One independent review found the controller less precise for aiming and recommended playing on mouse and keyboard. That is useful context for PC players. Agent 64 is not trying to remove every old inconvenience. It is trying to make those inconveniences part of the identity.
The story campaign contains 14 missions starring secret agent John Walter against his enemy Dominic Pulp. The locations move through skyscrapers, nightclubs, museums, catacombs and snow bases. The plot is intentionally lightweight. Cutscenes use text rather than full voice acting, and the main attraction is the list of things each mission asks you to accomplish. Hacking terminals, stealing plans, freeing hostages and leaving alive give the levels a clear structure without turning them into open world sandboxes.
Three difficulty levels add more than tougher enemies. Higher settings introduce extra objectives and areas, which gives you a reason to return to a familiar map instead of simply raising a number. Contracts remix missions with special tasks, and beating par times unlocks Paradox modes. More than 70 modifiers and cheats include big heads, slower bullets, melee disarms and no reload. This is a smart way to turn a short campaign into a set of challenges rather than pretending that every first run needs to be long.
The retro commitment also has a cost. Independent coverage points to the lack of checkpoints, limited health recovery and occasional weak enemy aim. A failed run can send you back to the beginning of a mission, while the higher difficulty objectives can require several attempts. Players who enjoy learning a level will see a reason to keep going. Players who mainly want to see the story may find the repetition too demanding.
Agent 64 does not treat multiplayer as a small bonus. The campaign supports solo play, two player local split screen co op and four player online co op. The separate arena offers local matches for up to four players and online matches with up to eight players, with bots available to fill the room. Deathmatch, Briefcase, Zone and timed Challenges cover the familiar competitive basics, while custom rules and modifiers add room for experimentation.
This matters because the old shooter formula is at its best when the rules are easy to understand and the room becomes the story. A local match with simple weapons and a few strange modifiers can be more memorable than a complicated progression track. The limitation is obvious too: the multiplayer value depends on having friends who want the same retro pace.
Agent 64 is a strong match for GoldenEye and Perfect Dark fans, players who enjoy replaying compact missions and groups looking for local split screen. It also suits anyone who prefers a shooter where objectives and route knowledge matter more than constant movement tech. The Steam version has modest requirements, including Windows 10 64 bit, 8 GB of memory and a GTX 1050 Ti at minimum.
It is less convincing for players who expect voiced storytelling, health regeneration, modern aiming or a large progression system. The launch reception is promising, with Steam showing 93 percent positive reviews from 33 users at the time of writing, but that is still a small sample. Treat it as an encouraging first signal, not a settled verdict. If you want a much faster and more contemporary take on the genre, our DOOM: The Dark Ages | Revelations review points in a very different direction.
Agent 64: Spies Never Die succeeds because it understands that nostalgia is not only about low resolution textures. It rebuilds the old pace, the objective structure and the slightly awkward control logic, then adds enough difficulty variations and multiplayer options to make the package useful beyond one campaign run. The trade is real: its missing conveniences and thin story will not suit everyone. For players who want a new N64 style spy shooter rather than a modern game with retro decorations, it is one of the clearer recommendations among recent indie FPS releases.
Transparency
This article was researched using the primary and industry sources linked below. Links open in a new tab.
Read next
After two years in Early Access, NPC Studio's charming farm life RPG has officially launched its 1.0 update with marriage, full story completion, new dungeons, and over 97% positive reviews on Steam.
August 9, 2026
On July 10, 2026, Pocketpair officially launched Palworld 1.0 — ending 2.5 years of Early Access. The update brings 72 new Pals, a redesigned open world with World Tree and Sky Islands, new Awakening and Mutation mechanics, and an expanded story. The price stays at $20.99.
July 11, 2026
Yacht Club Games' acclaimed Metroidvania hit Mina the Hollower — Metacritic 90, Very Positive on Steam — will enter the roster of Rivals of Aether II as its first-ever guest character in 2027. The crossover unites two indie heavyweights and is no coincidence: Shovel Knight already appeared in the original Rivals of Aether.
June 29, 2026