IronEqual's first-person parkour adventure arrives on Steam with a bureaucratic story, momentum-based movement, and routes shaped by player discovery.
VHOLUME launches on Steam on August 21, 2026. Developed by Nathan Grange, Lรฉonard Lemaitre, and Niels Tiercelin and published by IronEqual, the game turns a bureaucratic errand into a first-person parkour adventure through a derelict brutalist capital. The premise follows Robert as he tries to restore his family's revoked ration tickets, giving the movement challenge a deliberately bleak everyday context.
The core appeal is momentum. Players can run, jump, climb, and slide through the city, then use the shape of each environment to find faster or more creative routes. The store page positions VHOLUME as a game for players who want to improve their movement rather than simply reach the end of a level. Shortcuts and target times give repeated runs a clear purpose, while the visual language keeps the city oppressive and strange.
VHOLUME also supports multiplayer. Players can tackle levels together and encounter other players' ghosts, making route discovery feel more social without turning the campaign into a conventional competitive shooter. The asynchronous element gives a failed run a useful afterlife: another player's line can suggest a jump, a climb, or a shortcut that was easy to miss.
A free demo has been available since February and includes four levels, multiplayer, secrets, and the same movement vocabulary as the full game. The developer's community announcement says the launch build adds two new levels to the demo's maps and incorporates changes from public-beta feedback. That makes the demo a practical way to test whether VHOLUME's momentum-heavy movement fits your taste before buying.
VHOLUME is now available on PC through Steam. Its combination of bleak science-fiction atmosphere, speed-focused exploration, and shared routes should appeal to players who enjoy precision platforming with a more unusual setting.
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