Alchemy Factory Review — Cozy Automation, Tiny Magical Empires (Windows Early Access)
A medieval sandbox that blends Satisfactory-style factory building with alchemy and shopkeeping. Bite-sized production chains, portal logistics and cute voxel building make this Early Access a cozy automation treat.
If you’ve been missing compact automation games that don’t require marathon sprints across a planet, Alchemy Factory scratches that itch. It leans into the trend of cozy, system-first sims (think mini-Satisfactory) but sprinkles in alchemy, shops and portals for a fresh twist.

You play a magic apprentice building automated production lines that grind herbs, extract essences, distill elixirs and even transmute ore toward Philosopher’s Stone-level gear. The core loop is delightfully compact: buy buildings in town, snap voxel machines and conveyors into tidy layouts, then optimize. Arcane pipe networks and teleport portals let you avoid spaghetti belts, and money is an actual physical resource you can belt around to feed NPC buyers — a neat economy twist. Shelves, cute miniature shops and customer-facing mechanics add a shopkeeping layer I hadn’t expected to enjoy so much. Multiplayer lets friends hop in and tidy or wreck your lovingly-built setups, which is chaotic in the best way. UI and systems feel thoughtful overall: clear tech trees, sensible progression and a helpful compendium — though some UX things are a bit hidden. Expect to fumble with blueprint mode, cloning and split/merge belt behavior at first. Visually it’s charmingly small-scale, but NPC faces and some audio (a few people mention the music) still need polish.

Alchemy Factory is a lovable, system-first automation sim that already delivers plenty of clever ideas despite some rough edges. For factory fans who prefer cozy, bite-sized builds over sprawling planets, it’s an easy recommendation in Early Access.




Pros
- Compact, cozy factory scale — no marathon backtracking.
- Smart automation systems: portals, pipe networks and physical-money logistics.
- Charming voxel buildings + satisfying shopkeeping mechanics.
Cons
- Some UI/UX bits are unclear (blueprint/cloning and belt behaviors).
- Presentation needs polish — NPCs feel generic and the music divides opinions.
Player Opinion
Players praise the small-scale approach, cute miniature buildings and a shop system that actually matters to the economy. Many compare it favorably to Satisfactory for its tighter layouts and call it one of the most promising EA automation games. Common gripes: a few unclear controls, rough presentation bits and divisive music. If you like Satisfactory, Factorio or cozy systems games, this one is worth a look.
