Execute Review — A Dark, Satisfying Incremental on Windows
Execute is a short, oddly joyful incremental about reducing humanity through guillotines, mines and nukes. Fast progression, crisp pixel art and a neat automation loop make it worth a few euros—if you can stomach the premise.
Execute stood out to me because it wraps a shockingly morbid premise into a tight, well‑tuned incremental. Think Cookie Clicker energy but with guillotines, grease machines and nuclear supply chains — oddly satisfying if you like optimization with a side of dark humor. Developed by Payne Robinson and out on Windows (16 Dec 2025), it’s neat, compact and punchy.

Core loop is gloriously simple: capture people, put them in the jail, execute them and use the resulting resources to unlock bigger, faster machines. You start with a guillotine, unlock grease makers, mines and eventually industrial‑scale contraptions — even nukes — that let you ramp production and speed. Resources like money, grease, iron and dark glass each have clear roles, and the upgrades slot together so that every small decision feels meaningful. There’s prestige/gold progression that lets you buy permanent upgrades and tweak your build order — that freedom keeps repeat runs fun. Presentation is great: pixel art with a CRT sheen gives everything character, and the animations are surprisingly charming given the subject. The game is short by design; a first run can be under a few hours once you know the systems, which makes it ideal for quick sessions or speedruns. Only on Windows for now, and the developer appears responsive, which is nice for such a focused project.

Execute is a compact, well‑made incremental that squeezes a lot of satisfying systems into a short package. It’s not for everyone because of the theme and length, but for incremental fans looking for a tidy, fast-paced experience it’s a strong pick.










Pros
- Tight, fast‑growing progression loop that feels rewarding.
- Lovely pixel art + CRT aesthetic that sells the mood.
- Smart automation and prestige systems with responsive dev support.
Cons
- Quite short — runs can finish in a few hours once optimized.
- Morbid premise will be off‑putting for some players.
Player Opinion
Players praise Execute’s polished progression, pixel visuals and the sense of momentum — many mention the CRT look and addictive loop. Common complaints focus on the short length, though most say the price is fair and the replayability via prestige keeps things fresh. If you love incremental/automation games (think Cookie Clicker or Universal Paperclips fans) and don’t mind dark humor, this will probably click for you.
