Food Processing Simulator Review – Build, Automate and Scale Your Factory
I dove into Food Processing Simulator's Early Access to turn a shabby workshop into an efficient production line. It’s satisfying automation and neat worker progression—if you can forgive some early bugs and a few UI quirks.
If you like fiddling with conveyors and watching machines hum in harmony, this one scratches that itch. It sits neatly between management sims like Big Pharma and pure automation toys like Factorio—cozy, approachable and focused on food production.

You start in a tiny workshop and slowly install machines to automate each stage of production—mixing, processing, packing and shipping. Laying out conveyors and connecting equipment feels tactile and rewarding; small layout changes can suddenly boost throughput. Employees are a neat touch: you can hire, level up and assign them tasks, which actually makes a difference (though the hiring cap can make your factory look lonely). Inventory management requires attention—tracking raw ingredients, stored products and shipping schedules becomes a puzzle in itself. Expansion unlocks new tech and bigger orders, so there’s a steady carrot to chase. Controller support works surprisingly well, and I appreciated that. Downsides for an Early Access build: occasional crashes (I hit one when editing employee info) and a stocker AI that sometimes mixes up where boxes go—infuriating for neat freaks. Progression toward advanced automation can feel a bit slow due to level requirements, but the core loop of optimize, expand, repeat is satisfying. Overall it’s an approachable automation/management sim with room to grow.

Food Processing Simulator is a promising Early Access sim: satisfying to tinker with and full of growth potential, but still rough around the edges. For factory fans who forgive a few bugs and slow progression, there’s a lot of fun to be had.









Pros
- Satisfying automation loop—designing layouts actually changes throughput
- Employees are meaningful: hire, level and assign useful roles
- Good controller support and solid core mechanics for Early Access
Cons
- Early Access bugs: occasional crashes and annoying inventory AI behavior
- Limited hiring cap and slow unlocks can feel restrictive
Player Opinion
Players praise the automation options and the variety of ways to build production lines—many enjoyed the demo and found the full build much improved. The worker system and leveling are frequently mentioned as a highlight, while complaints focus on the low hire cap and the inventory employee who mixes up storage spots. Controller support gets a thumbs up, but some users report rare crashes when fiddling with staff settings. If you like management sims or automation games, this one is worth a look.
