RuneQuest: Warlords Review – Deep, Rune-Powered Tactical Warfare
RuneQuest: Warlords drops you into Glorantha’s bloody politics and rune magic with grid-based, turn-based combat that rewards positioning, planning and a taste for crunchy rules. A must-try for strategy fans who love armies, heroes and a hearty dose of myth.
I didn’t expect to get emotionally invested in a pile of spreadsheets disguised as fantasy warfare, but RuneQuest: Warlords does that in the best way. It’s like BattleTech and XCOM had a very nerdy, rune-obsessed child — heavy on tactics, heavy on lore.

Battles play out on grid maps where terrain, Zones of Control and Action Points (AP) make every move meaningful. Units are multi-model (each model has HP), so wiping out a unit feels gradual and tactical rather than binary. Heroes get extra AP and access to Cult Rune Magic, Spirit and Sorcery spells that can turn a chokepoint into a slaughterhouse — or backfire spectacularly if misused. Sentry Mode, Opportunity Attacks and counter-attacks reward clever positioning; I learned the hard way that stepping into a Shadowcat’s range is a fast way to regret your life choices. There are three distinct factions — Talastar, Chaos and the Lunar Empire — each with unique unit archetypes from centurions and cavalry to Broo shamans and monsters. The campaign follows Hahlgrim across 18 missions, mixing heroic set pieces with slower, punishing fights where attrition matters. A Competitive Arena offers replayable matchups for multiplayer bragging rights. The UI is functional and full of relevant stats, but expect a learning curve as you grok Rune affinities and manage sustained vs. instant magic. If you like slow-burn tactical depth and the satisfaction of a well-executed flank, this scratches that itch.

RuneQuest: Warlords won’t hold your hand — it asks you to learn and then rewards you richly with meaningful tactical play and a world that feels lived-in. Not for everyone, but a treat for strategy fans who like their fantasy with teeth.









Pros
- Faithful Glorantha lore and rune magic that actually matters in gameplay.
- Tactically rich systems (AP, ZOC, multi-model units) that reward planning.
- Varied unit roster across three factions; each match feels different.
Cons
- Steep learning curve — rules-heavy systems can feel dense at first.
- Some micromanagement and long turns can bog down slower sessions.
Player Opinion
Players praising RuneQuest often point to the faithful worldbuilding and the satisfying complexity of rune magic and unit tactics. Critics warn that the rule density and UI could be overwhelming for newcomers — and that certain matchups feel swingy until you learn counters. If you enjoy deep, methodical tactics like in BattleTech or XCOM-style positioning, you’ll probably find a lot to love here.
