Slime Rancher 2 Review – A Gorgeous, Sometimes-Grindy Sequel
I wandered back to Rainbow Island with Bea, and Slime Rancher 2 is a charming, colorful sequel that polishes the original—while introducing more travel, resource grinds and tighter automation that might annoy longtime ranchers.
Slime Rancher 2 continues Beatrix LeBeau’s bubbly adventures on a prism-soaked island full of new critters, gadgets and a shiny conservatory to decorate. If you loved the chill loop of the first game, you’ll find plenty to smile at — but expect more back-and-forth, more resource hunts, and fewer of the old automation conveniences.

Core gameplay is familiar: catch slimes with your vacpack, feed them, harvest plorts, upgrade gear and expand your base — now anchored around a beautiful conservatory that shows off Rainbow Island. The map is bigger with varied biomes, a few genuinely neat slime gimmicks and environmental events that keep exploration lively. New gadgets and toys give slimes more personality, and drones exist but feel deliberately limited compared to SR1 — you’ll hunt parts in the world and cap how many helpers you can field. Crafting/upgrades now lean on gathered materials rather than pure cash, which rewards exploration but also forces more running. The market and plort economy feel different: high initial prices can quickly settle, so stockpiling strategies don’t always work like before. There are quality-of-life touches and a polished visual/sound package — the world looks and sounds excellent — but some design choices (teleporter cooldowns, limited automation, long unlock costs) add tedium. Endgame sections like the Grey Labyrinth split opinion: neat puzzles for some, slog for others. Overall it’s a tasty expansion of the original formula with obvious love poured into art and charm, even if the pacing and grind will test patience.

Slime Rancher 2 is a delightful, lovably weird follow-up that doubles down on atmosphere and exploration — but some design choices around grind and automation keep it from being a flawless upgrade. Worth playing, especially on sale, if you like cozy sandboxing with occasional tedium.













Pros
- Gorgeous, charming visuals and sound that make exploring a joy.
- Lots of new slimes, toys and gadgets — more personality and interactions.
- Meaningful craft and exploration loop: upgrades tied to materials reward roaming.
Cons
- Feels grindier than the original — lots of running and resource fetch quests.
- Automation is nerfed and limited (drones are clunkier), which reduces late-game flow.
Player Opinion
Players are split: many adore the visuals, new slimes and the relaxing vibe, praising the conservatory and polished presentation. Critics point to heavy grind, awkward travel between zones, weaker automation and some reused assets/empty-feeling areas. If you loved Slime Rancher for its charm and tinkering, you'll probably enjoy SR2 — but if you want a tighter, less repetitive loop, be prepared for some frustration.
